Saturday, August 5, 2017

Saberstrath Campaign, Session 7: Cold War Escalation

November 11-27, Caudex Annales, 70 AUP

The delivery from Durnovar took a couple weeks to arrive. In the meantime, the party divided attention between multiple projects. Herrohnin devoted several dozen disguised skeletons to housing construction, hoping to curry favor with the peasantry. Viserion and Sir Robin waited outside the city in the wilderness.

After a week or so, another patrol of giants arrived. This time there were four of them and they came with a company of dwarves. The party lured them to the location of several newly constructed huts and shelters -- full of traps and hidden skeletons! Two of the giants went down quickly, toppling into pits created with sapper magic. The other two pounded forward toward a fortified rampart atop one of the buildings, and began slamming the skeleton archers at the top. Meanwhile, the dwarves picked their way through the other buildings, discovering traps and skeleton ambushes led by heavily armored skeletons with darkness-enchanted helms.

Ice Giant (by chevsky)
After the fall of the giants, the dwarves quickly found themselves surrounded and badly handled by the skeleton horde. With their numbers reduced to only a couple dozen, their officers elected to surrender, ending what might otherwise have been a lengthy standoff between opposing lines of heavily armored foes shrouded in fields of magical darkness.

The dwarves agreed to accompany the party on an expedition to the frost giant stronghold, in exchange for being allowed to live. After arming more skeletons with the new shipments of gear, the party advanced to within 20 miles of the mountain spur and created a base camp in the temperate foothills below, using more sapper tunneling spells to create an underground complex of their own.

Roster
  • Zelmar Krackiss, 5th-level fright knight
    • Anatolia, 4th-level bladedancer
    • Adoniram Hewer, 3rd-level mage
  • Frigodria, 5th-level paladin
  • Viserion, 4th-level white dragon
  • Oin "Dirtface" Orinson, 5th-level dwarven sapper
  • Sir Robin Silverfall, 5th-level spellsword
  • Herrohnin, 5th-level summoner, and his scads of spooky scary skeletons
    • Sir Rock Boulder Fist, dwarven 5th-level summoner
=> 6 PCs + 2 henchmen = 7 shares

Not appearing in this adventure:
  • The very young white dragon, Namazu, reporting back on the frost giants
  • Thorvald, 5th level spy
  • Tu'a'than, 5th level spriggan

Casualties

A few skeletons that will be back in a day

Treasure

None (unless you count surrendered dwarves as treasure)

Total gold per member: 0 gp

Note: I'm still giving experience credit for the gold the dwarves were carrying, as though you "won" it by defeating them and then immediately paid it back to them to "hire" them.

Experience

Killed: 4 frost giants [4x850=3400], 81 fire dwarves [81x10=810]
Captured: Aksel Steelheart, 9th-level vaultlord [1300], 4 5th-level vaultguards [4x350=1400], 3 4th-level vaultguards [3x135=405], 2 3rd-level vaultgaurds [2x65=130], 2nd-level vaultguard [29], 18 fire dwarves [18x10=180]
Total:  7654 xp

Total experience from treasure: 9600 xp (captured dwarves)
Total experience from kills: 7654 xp
Total experience from exploration: 0 xp
Total experience: 17,254 xp
Total experience per member: 2465 xp



Saturday, July 29, 2017

Saberstrath Campaign, Session 6: Not In My House!

November 8-10, Caudex Annales, 70 AUP

Returning triumphantly to Hemmelmark the following day with a fine collection of ancient crypt treasures, the party quickly realized that the whole city of Hemmemark was in a state of disarray. Guards had left their posts, and the crowds that had previous lined the streets to gawk at the adventurers were instead hurrying along in a state of anxious panic. Accosting a random passerby revealed that the central keep had been invaded by assassins making an attempt on Duke Johann's life!

The party arrived in the bailey courtyard to find a ring of guards surrounding the keep. The assassins were holed up inside with hostages, after blowing their cover. Scrying on the visitor's hall revealed several ruffians threatening a group of captured keep staff, including a young girl at knifepoint. Duke Johann, arriving in animated conference with the court magician, revealed that his own daughter was a prisoner of the invaders, and implored the party to do whatever they could to spare her life. Meanwhile, Sir Robin and Viserion peaked through the upper windows to try to identify the location of other assassins.

Zelmar and Thorvald teleported directly into the chamber to catch the hostage-takers by surprise. The rest of the party flew up to the roof and battered down the access door to the upper floor. Fortunately the guards by the hostages were weaker, allowing the room to be secured before the leaders could return from patrolling the hall outside.

The actual fight itself ended quickly once reinforcements arrived to support the initial strike team -- though just in the nick of time, as Zelmar had been paralyzed and Thorvald was surrounded. Fighting went man-to-man, and then vicious dragon attacks from Viserion cleaned out the survivors.


The Duke expressed his gratitude, and gave the party full permission to seek out the source of the assassins -- he suspect the Burrgrave of Hochgrube, Ristovarius of House Wittigis, one of his longtime rivals. He warned the party that Hochgrube was a slaver city that had taken prisoner many of the citizens of the northern Timberlands, so that it would not do to merely burn the place to the ground.

After that, the party continued preparations for an assault on the frost giant fortress in the high saddle glaciers of Mount Isigbar to the southwest. A few party members traveled to neighboring Hainburg to look for magical items, but with little success beyond a few minor trinkets. They did hire a single mage, Adoniram Hewer, a graduate of the nearby Hedgecliff, a tower of high sorcery several leagues southwest along the coast. The tower is tall enough to be visible from Hainburg, shining in the seeing sun; here, many wizards have pooled their apprentices to create an enhanced educational environment. (Adoniram describes himself as "Grifflepaw prefect three-year nonconsecutive with honors", which sounds like it's probably a good thing to be, at least so far as anyone can tell.)

"A tower of high sorcery several leagues southwest along the coast" (Art by Andreas Rocha)

Roster
  • Zelmar Krackiss, 5th level fright knight
    • Anatolia, 4th level bladedancer
  • Frigodria, 5th level paladin
  • Viserion, 4th level white dragon
  • Oin "Dirtface" Orinson, 5th level dwarven sapper
  • Sir Robin Silverfall, 5th level spellsword
  • Herrohnin, 5th level summoner, and his scads of spooky scary skeletons
    • Sir Rock Boulder Fist, dwarven 5th level summoner
  • Thorvald, 5th level spy
=> 7 PCs + 2 henchmen = 8 shares

Not appearing in this adventure:
  • Tu'a'than, 5th level spriggan
  • The very young white dragon, Namazu, who is off monitoring the frost giants

Casualties

Lots of skeletons and spirit dwarves

Treasure

Coins: 12,400 gp

Magical items:
  • cloak of protection +1
  • 9 bolts +1 
  • 3 arrows +1
  • Nightblade spellbook: read magic, choking grip, stinking cloud
Total gold per member: 1550 gp

Experience

Killed: 8th level nightblade [1600 xp], 8th level witch [1100 xp], 8th level thief [1100 xp], 7th level gladiator [790 xp], 5th level thief [350 xp], 5th level ruinguard [350 xp], 4th level thief [135 xp], 2nd level barbarian [29 xp], 1st level antipaladin [13 xp]
Total:  5467 xp

Total experience from treasure: 12,400 xp
Total experience from kills: 5467 xp
Total experience from exploration: 0 xp
Total experience: 17867 xp
Total experience per member: 2233 xp

Saturday, July 22, 2017

Saberstrath Campaign, Session 5: Pay No Attention To The Mummy Behind The Curtain

November 7-8, Caudex Annales, 70 AUP

Anatolia, mystic oracle
The party overheard a tavern rumor about a hidden tomb in a great chasm somewhere in the forest. After paying a nominal fee for the exact location, a few interested members of the party formed up into a small group of the living (and a larger group of the dead) to investigate. Zelmar had been hunting for a henchman, and after he turned up an oracle from the Niobraran deserts to the southwest, the party waited an extra day to allow her to complete a prophetic vision before setting out. The chasm was incredibly narrow, more like a rift that had opened during some sort of cataclysm, rather than a canyon formed by natural erosion.

The hidden mummy lord
The location proved to be the site of a tomb that had been carved into the cliff wall centuries in the past. Descending down the wall on ropes (several hundred feet of joined rope!), the found a pillared terrace with a single entrance. The entrance led into a twisting passage with unnaturally cut walls, warded by eternal silence. The passage was deserted as it led past ancient tableaux showing the preparation of corpses for preservation. Disturbingly, the corpses did not appear to be very human, but instead looked like hunched and neckless creatures with broad mouths and no noses -- not human, and not any of the more common sorts of beastmen either. The party progressed in the middle of a long column of skeletons and dwarves.

In the next room, the party encountered walls of skeleton sentries that clattered into action, barring further passage. As the first waves of skeletons clashed with one another, the party heard the report of scraping sarcophagus lids in the room beyond. The battle was soon joined by four mummies and the foul chanting of an unseen fifth. As the battle with the mummies progressed, strange magics began to emerge from the doorway: a cloudkill spell, a summoned cave kraken, and a massive earth golem that scraped huge gouges in the ceiling.

After clearing a path to the burial chamber, the mummy lord was discovered and dispatched. The chamber was mostly empty, but a bit of searching turned up a door hidden in the corner -- a secret treasure hoard!

Roster
  • Zelmar Krackiss, 5th level fright knight
    • Anatolia, 4th level bladedancer
  • Viserion, 4th level white dragon
  • Oin "Dirtface" Orinson, 5th level dwarven sapper
  • Sir Robin Silverfall, 5th level spellsword
  • Herrohnin, 5th level summoner, and his scads of spooky scary skeletons
    • Sir Rock Boulder Fist, dwarven 5th level summoner
Not appearing in this adventure:
  • Tu'a'than, 5th level spriggan
  • Frigodria, 5th level paladin
  • The very young white dragon, Namazu, who is off monitoring the frost giants

Casualties

Lots of skeletons and spirit dwarves

Treasure
4000 ep
4000 gp
1000 pp

Crown: 30,000 gp
Mask: 8000 gp
Fan: 6000 gp
Ceremonial dagger: 6000 gp

Total value: 66,000 gp

Note: This stuff is hard to sell, so you don't actually have this much gold until you find a buyer. This value is just a claim against the share of treasure.

Magical items: sword +1, flametongue, short sword +2, short sword +1, sword +1

Total gold per member: 11,000 gp

Experience

Killed: mummy lord [5400 xp], earth elemental [3300 xp], cave kraken [1560 xp], 4 mummies [4x460 = 1840 xp], 14 skeletons [14x13 = 182 xp]
Total: 12282 xp

Total experience from treasure: 66,000 xp
Total experience from kills: 12,282 xp
Total experience from exploration: 0 xp
Total experience: 78,282 xp
Total experience per member: 13,047 xp

Saturday, June 24, 2017

Saberstrath Campaign, Session 4: Twenty Minute Defrost Setting

November 4-6, Caudex Annales, 70 AUP

While moving through the settlements around the fortress of Hemmelmark, the party began to attract unusual interest from the local peasants. Even without the dismissed skeletal army, the presence of two modestly sized dragons of a usually chaotic alignment was not a routine occurrence, and guards eyed the weary caravan warily. As the caravan pushed up the road toward the gates of Hemmelmark, guards detained the party members for more information, allowing the carts of hungry refugees to proceed on ahead.

As a moderately sized city with tens of thousands of inhabitants, the local markets were better equipped than the village to handle mundane requests like food, but still not well supplied with magical items beyond simple potions. Additional supplies beyond the stores of Hemmelmark were requested by dispatch to the mainland along with official notification of the "angry drow situation", and should arrive in the usual 3-4 weeks shipping time.

The leader of Hemmelmark, Duke Johann Zaiser (who seems to be either ZEYE-zer or Zeye-ZAIR
depending on my mood, though the former probably makes more sense for a place called Hemmelmark!) requested an audience. His keep was a well-fortified four-level structure, a "dungeon" in the classical sense of having rectangular construction. Upon their arrival in the receiving room on the third floor, the duke demanded a full account of all the recent adventures, complicated by the fact that many members of the party were recent additions and many of the older ones had recently departed. He then made his own petition for aid against invading giants who typically timed their arrival with the first snows of winter (frost giants, naturally).

The party spent the next day shopping, but it didn't take much longer before they were called into action as expected. A party of goblins led by two giants and an ettin were rampaging through the countryside, smashing buildings and looting granaries and stables. The party brought along the archers for some initial volleys, but the north wind had risen the point where archery was nearly impossible. The dragons unloaded frost attacks on the goblins, until a barrage of enormous stones from the giants grounded them. Fortunately, the giants fared horribly in melee, missing almost everyone while the goblins succumbed quickly to sweeping sword strikes.

After reporting back to the Duke, the party was authorized to track the giants back to their lair. The Duke had little money to offer, but promised them substantial land holdings and a patent of lesser nobility in exchange for success.



Roster
  • Zelmar Krackiss, 5th level fright knight
  • Viserion, 4th level white dragon
  • The very young white dragon, Namazu
  • Oin "Dirtface" Orinson, 5th level dwarven sapper
  • Frigodria, 5th level paladin
  • Sir Robin Silverblade Silverfall, 5th level spellsword
Off talking to the local trees or something like that:
  • Tu'a'than, 5th level spriggan
And featuring a special guest appearance by Zach's mom, as a spy with a vorpal blade!

Casualties

None, aside from summoned dwarves. Namazu dropped with a direct hit from a giant boulder but walked away without a scratch.

Treasure

2 barrels of preserved fish, each worth 5 gp and weighing 8 stone.
8 ingots of common metal, each worth 1 gp and weighing 1/2 stone.
10 thousand copper pieces.
A piece of jewelry constructed from fine wood worth 500 GP.
A piece of jewelry constructed from bone worth 27 GP.

Total value: 645 gp

Total gold per member: 92 gp

Experience

Killed: 2 frost giants [2x 850 xp = 1700], ettin [850 xp], goblin sub-chief [15 xp], 10 goblin champions [10x10 = 100 xp], 50 goblins [50x5 = 250 xp], 15 dire wolves [15x140 = 2100 xp]
Total: 2915 xp

Total experience from treasure: 645 xp
Total experience from kills: 5015 xp
Total experience from exploration: 0 xp
Total experience: 5660 xp
Total experience per member: 808 xp

Saturday, June 17, 2017

Saberstrath Campaign, Session 3: The Hell Out O' Dodge

October 24 - November 4, Caudex Annales, 70 AUP


The party decided the flee the valley. Everyone back at the tower formed into a giant caravan and set off for the tunnel. At the tunnel, the occupying skeleton crew constructed traps to slow down any pursuing drow.

The caravan descended through the mountains, avoiding encounters and keeping to the path, in the interest of getting to civilization before everyone starved to death. Reaching the forest beyond, they parlayed with a group of novice adventurers to learn the locations of the nearest village and city. They went to the village of Mitterfels first, to get some emergency rations, and then moved on to the fortified city of Hemmelmark.

Along the way they beat up some chimeras and a ton of ogres. Actually about 10 tons of ogres, if I'm estimating their mass correctly.



Roster
  • Zelmar Krackiss, 5th level fright knight
  • Viserion, 3rd level (4 HD) white dragon
  • The very young white dragon, Namazu
  • Oin "Dirtface" Orinson, 5th level dwarven sapper
  • Frigodria, 5th level paladin
  • Sir Robin Silverblade, 5th level spellsword
  • Tu'a'than, 5th level spriggan
Note: The "old" characters (including Conan, Zeggzinu, D, etc) are officially along as well in an emeritus capacity, but didn't participate in battles and won't get a share of treasure/experience. At this point I'm assuming they'll return to civilization and make their own way in the world.

Casualties

No party members, although a number of the NPC civilians rescued from the pirates did starve to death

Treasure
Ogre sacks containing 18,300 gold pieces

Seriously, wandering ogres have massive amounts of gold. The rules state that every ogre carries a sack with 1d6x100 gp at all times.

They're like mobile atms. That smell terrible.
Total gold per member: 2614 gp

Experience

Killed: 3 chimeras [3x1300 xp = 3900], ogre chieftain [600 xp], 4 ogre sub-chiefs [4x380 = 1520 xp], 7 ogre champions [7x260 = 1820 xp], 33 ogres [33x140 = 4230 xp]
Total: 12,070 xp

Explored: 84 miles [84x11.5 = 966 xp]

Total experience from treasure: 18,300 xp
Total experience from kills: 12,070
Total experience from exploration: 966 xp
Bonus experience for rescuing 117/195 civilians: 585 xp
Total experience: 31,921 xp
Total experience per member: 4560 xp

Saturday, June 3, 2017

Saberstrath Campaign, Session 2: Any Port

October 23-24, Caudex Annales, 70 AUP
After checking out the eastern entrance of the High Pass tunnel (rune-encircled as well), the party backtracked through the tunnel in search of the intimidated Drow sentry-post, hoping to leave no survivors. The post was abandoned, apparently with great haste -- and presumably through the west entrance from which the party had originally arrived.

Just before rushing out in pursuit, the front rank noticed that the light filtering in from the valley had turned a pale orange. A test skeleton sent into the entrance erupted in a plume of fire, the apparent victim of activated ware runes.

Falling back, the party cleared out of the eastern entrance nervously into an unfamiliar country, encountering an odd woodland observer watching them from the trees -- a spriggan. The spriggan provided a bit of advice about the comings and goings of caravans in the area, and offered to stay with the party.

Meanwhile, the flying members of the party -- the two dragons and Zelmar -- took to the skies to fly over the mountain pass and attempt to eliminate the ward runes from the outside. A few attempts at reading or guessing the password proved fruitless.

Instead they continued pursuit of the missing Drow, scrying them through a crystal ball to discover them in a wooden building. The only wooden buildings within a days walk were at the pirate camp, so this seemed like a plausible destination. The pirates greeted them warmly if a bit suspiciously, and after a bit of internal deliberation they seemed receptive to the offer to betray the dark elves; admittedly, pirates don't need much coaxing to attempt acts of treachery.

Alas, the formidable reputation of dark elven magic and the fury of House Eilserv's promised retribution led to a stand-off situation. The pirates were unwilling to risk their lives entering the building, a death-trap of heavily armored elves. The elves, for their part, had little interest in exiting to fight under the sun. Eventually Zelmar had to land personally and request permission to smoke them out by setting fire to the building, with his usual charm. The elves waited until the last possible moment to storm out and mount a fierce defense, plugging a sleep bolt into Zelmar, downing Namazu with blades, and chasing the dwarven sapper underground. Finally, they were beaten into submission as the pirates cheered at the spectacle (without offering much assistance).

Pirates being pirates, there was another shorter stand-off after the battle, as the dastardly Captain Slaughterbucket (don't ask!) pondered the option of eliminating the weakened party with his crossbowmen. After a bluff by Zelmar ("dwarven skeletons, burrowing under the walls even now!"), they laughed off the brief tensions as a joke.

Meanwhile, the remaining party members on the far side of the mountain enjoyed a non-restful night, as a bask of basilisks stormed into the camp and produced dozens of skeleton statues before finally being put down.

Art: Goran Josic

Roster

East-gate team:
  • Zelmar Krackiss, 5th level fright knight
  • Viserion, 3rd level (4 HD) white dragon
  • The very young white dragon, Namazu
  • <new Dwarven sapper>
West-gate team:
  • Herrohnin, 5th level summoner, and his scads of spooky scary skeletons
    • Sir Rock Boulder Fist, dwarven 5th level summoner
  • Sir Robin Silverblade, 5th level spellsword
  • Kilor Graniteback, 5th level machinist
  • <new spriggan>
Casualties

Kilor Graniteback and a gazillion skeletons, turned to stone by a basilisk

Treasure

None, aside from some drow bedclothes and linens

Experience

East-gate team (Zelmar, Viserion, Namazu, dwarven sapper):
Killed: 7th-level drow priestess [1490 xp], 5th-level drow fighter [500 xp], 8 3rd-level drow fighters [8x80 = 640 xp]
Total: 2630 xp

West-gate team (Herrohnin, Robin, Kilor):
Killed: 6 basilisks [6x980=5880 xp]
Total:  5880 xp

Total experience from treasure: 0 xp
Total experience from kills: 2630 xp or 5800 xp
Total experience from exploration: 0 xp
Total experience: 2630 xp
Total experience per member (East): 750 xp
Total experience per member (West): 1680 xp

Saturday, May 27, 2017

Saberstrath Campaign, Session 1: And Then We Come To.... The Tunnel!

Note: Namazu the white dragon is a 4 HD dragon, not a 6 HD dragon, which explains why she has a low pool of health. This ended up being a lucky mistake for the party, since dragon breath bypasses magic resistance.

October 20-23, Caudex Annales, 70 AUP
After some deliberations over strategies and priorities, the party decided to begin by opening the tunnel to the western timberlands beyond the Great Barrier Range. The choice between the High Pass Tunnel and the Deeps was resolved somewhat trivially when none of the liberated prisoners could recall anything about the Deeps -- including where to find the entrance. Conan the Librarian, now functioning as the notional lord of the newly captured tower and thus under its protection, offered to follow as far as the tunnel, but no farther.

On the first day of journey, the party encountered several giant beetles, which scuttled away from the unnatural column of marching skeletons. The following night was more eventful; a huge warband of close to 60 goblins encircled the camp, threatening to raid out of the darkness. Parlay with the goblins revealed their weakness for greed, and the party was able to buy them off for a few gold pieces each, throwing 250 or so into the forest to be scooped up by the greedy hands of the would-be ambushers. Conan instructed the goblins to scout the path and report back, if they wanted any more gold. The few goblins too slow to claim a share of the treasure promptly began squabbling and tussling with the others, and the threat was neutralized.

The entrance to the tunnel was itself unguarded except by a few odd inscriptions around the perimeter, but the party had been given advance warning of multiple checkposts inside. Illusion spells cloaked the frontline in the guise of a dark elven hunting party, with Boudicca's spider glamoured to appear as a drider. Sure enough, within the first ten minutes the party found a sign advising preparation for a customs inspection. Confident in the quality of the illusion, the party marched forward through the checkpoint, speaking imperiously to the watchpost captain on duty. As the party marched forward, the guards increasingly stared in confusion at the endless array of skeletons (not so unusual), the pair of young white dragons (more unusual), and the saurian gladiators. At the sight of D they snarled, and one of them remembered thedwarf and lizard fighting team from the arena of Emru-Marol -- the one shortly before the great clone-invasion slaughter at the fall Spider Festival. But the display of force left them suspicious but unwilling to throw away their lives.

Midway through the tunnel, the party encountered a drow noble patrol of three priestesses of House Aleval and two arcanists, along with their bodyguards. While equally deceived by the illusion, they were far less intimidated. Indeed, the impudence of drow from a rival house seemed to inflame them. When the party refused to stand down, they turned back to lodge a complaint with the west-end watchpost at a crisp march. When they realized the party was matching pace, they began to break into a run.


At this point, Zelmar teleported directly in front of them, initiating a battle. Fortunately the party managed to flood the tunnel with dragon breath before they could volley off any spells of their own. Zelmar cut down the sole surviving elf-at-arms.

The violence in the tunnel alerted the far end to the possibility trouble. As the party stepped forward, Shiek the assassin spotted some irregularities in the floor and and ceiling -- a complicated multi-part trap. No one could disarm the magical trigger mechanism, so Herrohnin sent ahead a skeleton to set off the trap. A portcullis gate slammed down on top of the skeleton and multiple large rocks from the ceiling dropped just behind it, into a hidden pit revealing itself beneath the paving as floor suddenly gave way.

By this time, the guard post was on full alert. Herrohnin sent a squad of skeletons to move the rubble evenly into the pit. As they were finishing their work, a nervous bolt came whistling past one of the skeletons on work detail. The party barked a challenge at the drow, who gave no response. As they stepped forward (Zegzinu bashing down the heavy gate) everyone was totally unsurprised to encounter an ambush in waiting, on both sides of the tunnel: a priestess and arcanist on each side, and lots of guards with crossbows at the ready.

Skeletons charged up to tied down the guards, and both dragons moved into the intersection to lay down frost clouds. The south alcove went down quickly, but the north alcove had more than sufficient time to bathe the tunnel in pyrotechnics. Both dragons and a lizard went down hard, and it took a dedicated second wave of advance into the side tunnel to root out the defiant drow.

Finally the party reached the west entrance. Conan, Zegzinu, and D turned back to defend the tower, and the remaining party members exited out into a high twisting road that led back down through the mountains into the uncharted timberlands below.

Roster
  • Herrohnin, 5th level summoner, and his scads of spooky scary skeletons
    • Sir Rock Boulder Fist, dwarven 5th level summoner
  • Zegzinu, 5th level gladiator 
    • the last henchlizard
  • Sir Robin Silverblade, 5th level spellsword
  • Kilor Graniteback, 5th level machinist
  • Shiek, 4th level assassin (custom Thrassian class)
  • Zelmar Krackiss, 5th level fright knight
  • Viserion, 3rd level (4 HD) white dragon
  • Boudicca and her spider familiar
  • Conan the Librarian
  • D
  • The very young white dragon, Namazu
Casualties
  • Shiek, lame in both legs
  • Zegzinu's final henchlizard

Both dragons went down to fireballs, but recovered without a scratch!

Treasure
All the usual drow stuff that fades away in light: priestesses come with a +3 set of chain, shield, and mace, and most other drow have +2 versions.

Experience

Intimidated: 6 giant stag beetles
Deceived with illusion: 7th-level drow priestess [1490 xp], 5th-level drow fighter [500 xp], 8 3rd-level drow fighters [8x80 = 640 xp]
Bribed: ~50 goblins [50x5 = 250 xp]
Killed: 7th-level drow priestess [1490 xp], 4 6th-level drow priestesses [4x1070 = 4280 xp], 3 6th-level drow arcanists [3x1320 = 3960 xp], 5 5th-level drow fighters [5x500 = 2500 xp], 7 3rd-level drow fighters [7x80 = 560 xp]
Total:  15,670 xp

Total experience from treasure: 0 xp
Total experience from kills: 15,670 xp
Total experience from exploration: 0 xp
Total experience: 15,670 xp
Total experience per member: 1306 xp