Monday, October 28, 2013

Green Pass Campaign: What The Locals Know

After successfully inciting a revolt in the valleys of the Clutch, the cavalry officers of the Briarwood Irregulars are able to piece together the following rumors about the region and its inhabitants:
  • The peasant militia is willing to defend the region from other attacks and function as an alternate supply base. They don't want to leave their homes undefended, so they won't go beyond their own borders.
  • The households of the region are alarmingly depopulated of young adults. They're being shipped off to other locations by the hobgoblins as "tribute" to satisfy various treaties. Most families have lost at least two or three children as a result of this policy, and would be grateful if any of them could be located and rescued (but they aren't optimistic about the chances).
  • A tribe of saurians (lizardmen with a bit of draconic blood) lives in the southern marshes. They aren't very numerous or wealthy, and look ill-at-ease when away from their native grounds. They worship a white dragon as their local demigod, which seems odd because white dragons are a northerly species. They disproportionately demand the pick of all the girls as their tribute from the hobgoblins. None have ever returned. The saurians always look well-fed.
  • There are a number of gnoll campgrounds to the southeast. They migrate from time to time, and none of them is ever strong enough to force the others into a single political organization. They demand the strongest children and train them to become fanatical warriors using ruthless techniques, then rent them out as mercenaries. It might be possible to infiltrate the camp with a spy posing as a slave-soldier and either (1) assassinate the commander, or (2) play them off against one another using deceit and misinformation, or (3) something else even more clever. Alternatively, since none of them are individually very strong, they could just be crushed one by one. Just move fast, before they have time to unite against a common threat.
  • The hobgoblins used to sell off their surplus peasant families to more distant domains farther to the east, but recently all contact with them has been interrupted by the arrival of elvish patrols along the river. The elves are a wild woodland sort who don't look kindly on outsiders.
  • Dwarves live in the northern mountains, and keep to themselves. They hate everyone in the region for mostly understandable reasons, but especially resent the arrival of the elves -- who now stand between them and some other old city that was stolen from them by invaders, but won't help them or even grant them passage.

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