Saturday, July 18, 2015

Religious Affiliations In Proxima

It's becoming important to nail down the precise relationships between different groups in the Green Pass region, now that the agents of the long-forgotten evil god Nergal are running amok and threatening to cause trouble. Ordinarily the logical response would be to create a Combined Army of Good to combat the threat, but of course that's easier said than done. Here's a rough breakdown of where different religious views are in conflict, complicating that kind of cooperation.

The Church of Durnovar

Description: Basically medieval Catholicism with the serial numbers filed off. Formally monotheistic, though with the usual assortment of celebrated angels and saints who have their own private cults (which the Archbishop of Durnovar grudgingly tolerates).

Alignment: Lawful (with some neutral adherents)

Popular Saints and Angels: St Michael, St Raphael, St Gabriel, St George, St Brendan, St Martin, and inevitably, St Cuthbert

Common Classes: Cleric, Wonderworker, Paladin, and a few fighting Mystics

Enemies: Pretty much any religions that follow other gods, but especially cults. More liberal members might argue that the more benevolent gods of the old pantheons are "angels freelancing under different names" -- but you wouldn't want to say that in front of the Archbishop.

Old Faiths

Description: Basically pre-Christian medieval paganism. Instead of filing off the serial numbers, I'm inclined to just leave the names the same, but change up their domains a little. It's easier to say "This dwarf is a cleric of Thor, but Thor is also a god of smiths in this world", rather than say "This dwarf is a cleric of Norvek, who is a god kinda like Thor -- and now I expect you to memorize two dozen gods I made up the same way, and also to know which real-world mythological figures they most resemble."

Alignment: Neutral (with some lawful adherents)

Popular Gods:
  • Dwarven (Scandanavian): Thor, Odin, Loki, Freyja
  • Elven (Celtic): the Dagda, the Morrigan, Brigid
  • Human (Greco-Roman): Apollo, Athena, Artemis
  • Ancient Civilizations (Mesopotamian/Egyptian): Marduk, Horus, Isis
Common Classes: Priestess, Shaman, non-chthonic Witch, Bladedancer, and any divine Dwarven or Elven classes

Enemies: The Church of Durnovar (which wants to absorb/replace them), other pantheons, and underworld gods within the same pantheon

Cults

Description: All pantheons have a malevolent underworld god who is tolerated but rarely loved. Sometimes a cult will spring up of unscrupulous types who try to curry favor with the underworld by expanding its ranks through wars or human sacrifice. These groups are secretive and try to conceal their structure and leadership. The Church of Durnovar regards all these "gods" as merely diabolical fiends from the Abyss, although that's mostly a matter of semantics.

Alignment: Chaotic

Popular Gods: Tiamat, Orcus, Sutekh, Nergal, Demogorgon (all in their classic D&D incarnations, not their more nuanced real-world ones)

Common Classes: Anti-Paladin, chthonic Witch, plus evil versions of any standard divine class (usually casting reversed versions of healing/buffing spells)

Enemies: Pretty much everyone, but especially rival cults (hey, that's chaos for you!)

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