Lost Dwarven Kingdom of Kilndelve (see Grimrigg for details)
Location: Great Barrier Range, far east of Kargau
Story: Dwaves excavated into liminal zone with the underworld,
balrog’s legion poured out, tried to lure in venerable dragon to
fight them, turned out that the dragon was old friends with the
balrog, dwarves ran off
Dragon - Venerable? Must be enormous by now...
Balrog - opened gate to underworld, probably still open
Artifacts: Axe of the Dwarvish Lords - conveys leadership of dwarven clans; Bow of the Great Eagles - incredible range, friendship with all eagles?; Seal of Chaos - maybe worn by Balrog, gates in fiends, sounds redundant to be honest
The Ransomed Maiden, sunken
prize ship off Birkenstrand
Location:
50 miles south of Birkenstrand, initially along coast
Story:
Flagship of anti-piracy fleet was captured by pirates, cursed with
undeath by captain’s
wish as he walked plank so
they could never touch his spear,
attacked by dragon turtle on the way back to port
Dragon Turtle still guarding wreck? Those things live for centuries...
Shining Spear - destroys undead that view its brilliance or something like that, sounds useful right about now
Flooded Mass Grave
Location: North of Hainburg
Story: Proud queen murdered by her own doppelganger after gift sent
by invading army, commander of army betrayed by underlings, rebels
defeated, died alone in dismal swamp
Barrow Wights (lots)
Diadem of the Imperial Warmistress - can also be used by bladedancers
Treasure map to Great Axe of the North - would have been useful against those frost giants
Cursed Hero’s Cairn
Location: Between Halheim and Kargau
Story: Eternally regenerating hero enchanted with sleep, buried alive
while resting at sinkhole of evil during a single night, body eaten
alive slowly by gradually expanding rot-grub colony, became wraith, really bad-tempered about having spent several decades being constantly eaten alive ("I mean, I would be!")
Deathbound Wraith
Shield of the Empyrean Heavens - protects against evocations when invoked while stationary, only way to face down a death knight's fireballs!
Wandering mummy-worm “The Mendicant”
Location: Anyone’s guess
Story: Giant purple worm fed and charmed into protecting town,
devoured all attackers, eventually army sent to capture town, worm
devoured thousands of them before killed, then embalmed and raised
Purple Worm Mummy
Corselet of the Imperial Warmistress (might require refitting with new laces/boning)
The Mountain’s Root, stone troll colony
Location: Mountains east of Hochgrube
Story: Long tunnel to heart of mountain, center of mountain in
permanent darkness, full of edible but unpalatable mushrooms, trolls
keep pit full of thousands of captive humans to convert the mushrooms into edible meat (the brutes!)
Stone Trolls (lots)
Bracers of the Imperial Warmistress - deflect missiles with your wrists, bet that looks awesome
....at the end, Teacandle appends a personal note indicating that he'd be very interested in any reports about the location of the Boots of the Imperial Warmistress, which are red and strappy and unexpectedly great for jumping despite three-inch heels.
He also indicates that if the party doesn't have any use for this kind of gear, he can locate what he describes as "an interested and motivated buyer".
[DM note: As God is my witness, I rolled all these items randomly off the Heroic Fantasy table.]
What, no rope of truth? Anatolia has a new quest, now!
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