Sunday, April 6, 2014

MEK OP Game Night: Isigwold Incursion

Last night's group: Reba playing the gnomes (with Ruthy as a paladin lieutenant), Zac as the elves, and Peter as the giants.
March 14, Caudex Annales 71 AUP
At initial set-up
In response to reports of a small beastman encampment in the Isigwold to the north of the Viadunian Road, three divisions of indigenous natives under the command of local heroes launched a preemptive reconnaissance in force into the forest lands. Scouts reported a small assortment of goblins led by wolfriders. Seeking to set up an ambush for the goblins, a detached group of 10 elven light cavalry sallied forth to picket them in order to entice forward into the foothills. The goblin scouts made no prior contact with either group (aside from one captured as a prisoner!), and rode off at once in enthusiastic pursuit.


The wizard Xangold deployed a wall of smoke to conceal both the storm giants (on the left flank) and the archers (on the right flank), and for the initial round of combat, only the archers fired. Expecting to discover a wizard and the hidden archers, the goblins advanced resolutely into the center of the gorge, smashing apart the unfortunate cavalry and making contact with sturdier gnomish ranks. During the light exchange the smokescreen was pulled back just far enough to shield only the giants, allowing them to wait until the goblins had arrayed themselves into neat lines below the cliff wall. At that point a sequence of three lightning bolts cut through their ranks, shocking them into disorganization and general retreat. A second round of hurled boulders from the giants were sufficient to rout the battlefield. 
Attention turned to the reports of a force of larger-size humanoids along the Isig Coast near Straddleport... (next week?)

Order of Battle - Isigwold Free States
  • Elven Division, 3 platoons: Light Cavalry-r, Bowmen, Longbowmen
  • Gnomish Division (Spellbinder Elrohir), 3 platoons: Heavy Infantry #1 and #2 (Sir Collier Rolando), Arbalest Platoon
  • Arcane Division (Xangold Spectregrasp): 3 storm giants, 2 giant eagles
"r" denotes routed
"x" denotes destroyed
Entering the ravine

Order of Battle - Isigwold Incursion Force
  • 1st Smasher Division (Bugbear Sub-Chieftain Phraal), two units: Bugbear Ribcrunchers-x, Goblin Wolfbrawlers-x
  • 1st Shrieker Division (Goblin Chieftain Pixyag), six units: Goblin Gutskewers (Light Infantry) #1-x and #2-x, Goblin Eyebleeders (Bowmen)-x, Goblin Nobnockers (Slingers) #1-x and #2-r (Goblin Sub-Chieftain Boglux)
Spoils
2085 gold pieces (348 gp share for each division's leader)
sword +1, +3 vs undead
potion of healing

Note: Half of this gold is claimed directly by soldiers, and would be used to slowly level them up to veteran status if they were human (demi-human races begin already as veterans, so they don't benefit but still take their share). The other half is divided equally between each divisional commander, creating a share of 348 gp for each division.

Experience
For treasure: 1 xp per gp (that is, 348 xp per division) awarded to each division to split between the commander and any of its lieutenants and heroes (you can decide how to divide this among your heroes, if you have more than one of them present)

For leadership: 1575 xp to each division commander

Note: The campaign rules indicate that you should pay 15 gp per week to supply an infantry platoon in the field, or 60 gp to supply a cavalry platoon. (Storm giants cost 48 per week each.) Marching to and from the battlefield should take most of the month (4 weeks), so you can assume that amounts to 60 gp per infantry platoon and 240 gp per cavalry platoon, and 192 per giant. This will roughly cancel out with the small amount of gold claimed from the battle, so you can probably just ignore both the gold and the supply costs if you want, and just assign the experience.

I think the elves should get the sword, since they took more of the risk and the other commanders were both spellcasters. But you can decide that among yourselves if you like.

This is just the campaign equivalent of a nuisance random encounter. If you want serious treasure, find a stronghold and conquer it!

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