Saturday, April 5, 2014

State Of The Realms: March 71 A.U.P.

A short review of recent events:

  • Investigators in the Green Pass region have found evidence of a gathering of rival beastman factions to explore the haunted moors north of Balewood Keep in search of something.
  • Goblin operations were disrupted, but several other organizations seem to be competing with them.
  • Tomb robbers are plundering some of the moor's ruins as well, but act nervous about the area.
  • Orcs are planning some kind of concentrated assault force. They were found in close proximity to the goblins, suggesting they may be coordinated with one another, despite different objectives
  • The region north of Green Pass is inhabited by a relatively friendly wizard, as well as some rather unfriendly gorgons and troglodytes.
Possible objectives in this region would include:
  • Discovering whatever the goblins are after, and getting to it first.
  • Continuing to search other areas around Balewood, to see who else is being attracted by the same rumors (another adventuring group was driven off by a more professional group of hobgoblins in the same month!)
  • Locating the gathering place of the orc(?) army, and discerning its objectives in time to stop it.
  • Cleaning out monster lairs around Green Pass for magical treasure.
Meanwhile, the following incursions into the lands of Elysion have been reported by scouts:
  • The Isig Coast (the area surrounding Straddleport): A medium (platoon-scale BR 5d6) force of giant beastmen has been spotted 144 miles from the populated outskirts of Straddleport. It is not marching, but gathering in the field to await future reinforcement. This force will disrupt travel and trade between Straddleport and the inland regions along the River Isigflod for as long as it is present. Spies could be dispatched to investigate it while it camps.
  • Isigwold (the home region of current player domains except Xangold's Tower): A medium (platoon-scale BR 5d6) force of normal beastmen has been spotted about 120 miles from the domain of Tallibrick Sheerclift. If not interdicted, it could arrive within two weeks. Scouts might be able to gather more information as the army approaches, or spies could be dispatched to investigate it while it camps.

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