To generate some random ruins using the procedure I outlined in the post last fall, here are some random tables taken from Kevin Crawford's An Echo, Resounding. These ruins might represent the various locations that were discovered/explored/conquered back before the ruler retired from adventuring, in order to win him the fame that led to being given a land grant and a starting title of nobility.
Ruins
Wealth Bonus (Bonus to land value calculation): Town, Settlement, Hold, Colony, Mine, City, Ruins, School
Social Bonus (Population growth +1d10 per month): Temple
Military Bonus (Bonus to morale when defending domain): Fortress, Tower, Outpost
Then for each ruin, roll another time for....
Secondary Ruin Traits
Wealth Bonus: Treasure, Sorceries, Techniques, Resources
Social Bonus: Art, Relics, Heirs, Seat
Military Bonus: Armory, Location, Dead, Recruits
So each ruin should now give two (possibly identical) effects.
Basic Resources
These always give wealth. In hill terrain, they give double wealth and military. In mountains, they give double wealth and social.
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