A shorter guide to some of the notable locations of the world of Proxima. See the maps I posted last fall for an introduction!
Proxima
The
world of Proxima is a fantastical counterpart to historical Earth,
populated by refugees from the cataclysm's of Earth's own
mytho-history: the lost civilizations of Atlantis, Hyperborea,
Lemuria, and other fallen and lost cities of distant antiquity. It
has a single mega-continent, surrounded by the vast expanse of the
Panthalassic
Ocean.
The ocean waves are scoured by treacherous hurricane gales, so the
ocean coasts are barren and inhospitable. Most habitable land is
along inland seas and plains surrounded by spectacular mountain
ranges that divide the world into isolated basins of protected
lowland.
Occidental Basin
The westernmost basin of the world,
comparable in size to both North and South America combined, is the
Occidental Basin. At the north end, it terminates in a large bay
called the Inland Channel, controlled by the Sea-Kingdom of
Durnovar. Thousands of miles to the south, it bends through
desert to the autocratic city-state of Fuegia, facing the
tropical Meridi Sea in the very heart of the world. To the
west, over the coastal mountains, lies the Panthallasic Ocean.
To the east, over the Great Barrier Range, lies the dark and
forbidding expanse of the Boreal Basin.
Boreal Basin
This
totally landlocked region is arid and desolate, home to the fallen
Hyperborean Empire
and its ruined sand-swept cities of Thule
and Nerigos.
Powerful Thulian and Nerigolish sorcerors and warlords called the
“Undying” vie for control of the region using unnatural armies of
magically engineered beastmen: orcs, goblins, and other warped
imitations of the natural races. Their constant infighting – and
the geographical protection of the mountains – has allowed Durnovar
to hold its tenuous position on the continental mainland despite
numerical inferiority.
Chukchi
Population: 3,000,000
Market: Class I
This distant city-state lies far to the west, hundreds of miles past
the lands of Cascadia, in the scattered archipelagos of
Beringia. Directly to the south are the remnants of the sunken
cities of Atlantis. Chukchi is home to a noble northern
people, and has a culture comparable to the Sino-Russian regions of
Earth. It is home to exotic arctic beasts like mammoths and
saber-tooth cats, and features great temples and centers of peaceful
learning.
Vinlend (Nation)
Population:
4,500,000 (human and halfling)
A large central
island in the Inland Channel at the north end of the
Occidental Basin, Vinlend is inhabited by fishing and farming
communities with a culture comparable to medieval Scandanavia.
Proximity to the sea helps to maintain a temperate climate. The
northern end of the island features highlands fingered with bays and
fjords, and the southern end is grassy and open. At the southern tip
is the large city of Durnovar, imperial capital of all lawful
northern realms.
Durnovar (City)
Population: 300,000
(mostly Vinlender human, some Atlantean nobles)
Market:
Class I
The imperial capital of the Sea-Kingdom
of Durnovar, centrally located on the Inland Channel seaboard.
Durnovar itself occupies the lowest point of Vinlend, and is
the largest city of the entire Occidental Basin. The king and
archbishop of Durnovar exercise temporal and spiritual authority over
all the human habitations on the seaboard, except for the pirate
principalities far to the south. Despite naval superiority, its
military influence doesn't extend far beyond the coastal lands.
Lockhaven (Port City)
Population: 12,000
Market: Class IV
The gateway to the western lands of
Cascadia, Lockhaven is still a young port of rough-hewn buildings
populated mostly by rugged wilderness explorers and adventurers. The
wilderlands beyond are little known and fraught with unknown perils.
Elysion (Territory)
Population: 175,000 (human and
elven)
Durnovar's most secure mainland
holdings are in the woodlands of Elysion. The Great Barrier Range
to the east provide a natural defense against invaders, and the
Isigflod River allows for commerce and easy transportation
into the heartlands.
Straddleport (City)
Population: 28,000 (human)
Market: Class II
Straddleport, located on both sides of
the Isigflod's mouth, is Durnovar's foothold on the Elysion
mainland. All commerce with Vinlend passes through this port. It is
managed jointly by a council of Lords-Proprietor, generally
consisting of high-ranking noblemen and clergymen loyal to Durnovar.
Green Pass (Region)
Population: 90,000 (human and
halfling)
Following the Isigflod River to
its source in the mountains, an explorer will reach the strategic
chokepoint of Green Pass, a lowered and widened portion of the range
which includes several natural points of passage between the
Occidental and Boreal Basins. This region has only
become settled in the last 70 years, since it was subdued and
occupied by Durnovar. Its primary trade market is Centerpost,
about 10 miles west of the mountains, which servers the militar
outposts at Footman's Notch and further down into the
Balewood.
Centerpost (Town)
Population: 3000
Market: Class III
Despite having a small population, the
market town of Centerpost serves as a military depot for
fortresses and towers in the region.
Footman's Notch (Fortress)
Population: 700
The only road leading between the
Occidental and Boreal basins passes through the
mountains at Footman's Notch, a high road with a deep ravine one one
side and a sheer cliffwall on the other. Just around a tight bend,
the great wall of Footman's Notch is built clear out over the ravine
and sinks into the mountain walls on either side. The central double
gates through the wall are guarded by many companies of elite
soldiers, and stonework fortifications overlook the trail leading up
to the gate along the rising trail to the east. Durnovar is
determined to hold this passage at all costs.
Balewood Keep (Fortress)
Population: 300
Market: Class VI (but Class IV
for military goods)
This frontier fortress lies just a few
miles down the road from the ruined city of Umeskelion, site
of the most recent defeat of Durnovar's expeditionary forces.
Though sturdily built, all personnel defending the fortress have been
on high alert due to the fear of either a direct attack or an
infiltration by enemy agents.
Player-Controlled Realms (Region)
Population: Varies
Player realms are initially located
midway between Straddleport and Centerpost, along the
forested branches and arms of the Isigflod River. This region
is lightly populated, but has good access to river traders and plenty
of room for expansion. Elven realms are located deeper in the woods,
and dwarven citadels can still be found in the mountain borders.
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